Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Instructions for Merge To Battle

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Who developed this game title?

The development team behind this game is DAPALAB.

Which game development library is used for creating this game?

This game runs on the WebGL development platform.

Which tags are used to identify this game?

The primary labels used to categorize the game are 1player, archery, battlefield, defence, evolution, warrior.

Under which genre does this game appear?

The genre for this game is Battle, Merge.

Can children play this game without issues?

No, Merge To Battle is not ideal for children.

Which gender is this game targeted at?

This game is most appropriate for Male.

Does the game offer a mobile version?

Yes, Merge To Battle supports mobile gameplay on both iOS and Android.

Does the game include any form of sadistic or mean-spirited content?

Yes, cruelty is part of Merge To Battle’s content.

Which age groups will find this game most enjoyable?

The most appropriate age categories for playing this game are Kids, Teens, Young Adults, Adults, Seniors.

Are there any blood-related elements in the game?

Yes, there are blood effects or imagery in Merge To Battle.
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